This solution, unlike Don Weingarden's version, requires two easy solder
joints under the playfield. So it is a little harder to install, but is a bit
less obtrusive. It uses electronics designed for the Twilight Zone third magnet
upgrade kit. Note that the Deadworld mod usually results in a credit dot because
t he software expects to see switch 28, which it doesn't appear to need. But
most machines don't have it, so there is an error. There is a modified ROM out
there that fixes this problem.
First,
here's a roadmap of where we will be working. You'll need to remove the
balls and lift the playfield. Area 1- where the board will be
installed.
Area 2 - where the green and white wires diverge
Area 3 - the right kicker, where the white wire ends up
Area 4 - the left post target, where the green wire goes
|
Install the switch matrix harness This
proceedure requires:
- the long green and white harness
- cable ties
- A soldering iron and solder for two joints.
Start by feeding the wire ends through the P clip at the left bottom
of the playfield (area 1).
|
Next,
feed the wire under the nearest cable tie on the switch matrix harness,
which is mostly green and white wires. I find that it is usually easiest
to sneak it under the latch area where there is usually a gap. If this
is troublesome, use one of the supplied cable ties.
Snake the wires up the switch harness and repeat this cable clip
procedure until you get the wires to the big intersection in area 2.
|
Run
the white wire to the right kicker area 3. |
Run the green wire to the left post target area 4.
|
Cut
the green wire so that it goes past the connection by about an inch and
a half. Strip about 1/2" of insulation from the wire, and twist it with
your fingers. Do this for the green and white wires. |
Wrap
the wire around the post connector with the two green wires on it. Put a
cable tie around all three wires so that they are all held together and
the wrapped wire wants to stay in place. |
Do
the same thing for the white wire. I chose to wrap it around the leg of
the diode because it is easy. By the way, that cable tie trick really
helps for replacing switches that have more than one wire going to them.
|
Now, you have to solder the joints. This is really no
harder than replacing a switch, and there are dozens of tutorials out
there about soldering. But here are my few comments. 1) Make sure that
the wire wants to stay in place. The cable clip makes this easy. And the
wire just has to hook around a corner to have enough grip. We aren't
trying to make a knot, just to ensure that there is a decent
surface contact.
2) With solder in hand, apply the iron to the wire.
3) Briefly touch the end of the solder to the gap where the iron and
the wire meet. The solder will run into the gap, and give you good heat
transfer.
4) Apply the solder to the joint. When it is hot enough, the solder
will run towards the heat and fill the gaps in the joint and the wire.
That's the hard part done!
|
Finally,
install the board and harness. First, connect the green and white
harness to the board connector. Next, locate the ramp entry opto
connector. This is a six-pin connector with four wires - black, orange
and two grey. Disconnect the connection, and insert the harness
conenctors. Your ramp entry opto switch is now connected to switch 32. |
Test Procedure Lower the playfield, turn the
machine on and head off to the switch matrix test. Interrupting the ramp
entry opto will cause a beep and a report of "Switch 32 - Not
Used".
This is a good time torun through all the switches on your machine.
The Deadworld lock
If the test does not work:
1) Carefully raise the playfield while in switch test mode.
2) Disconnect the six-pin harness. A beep indicates a problem with
the opto board - but our boards are all tested in a machine so this
should not happen. Contact us if it does. No beep means check the
green/white harness wiring.
3) Reconnect the six-pin connector without the board and test again.
The switch test should report "switch 67". If it does not, you have an
opto problem. |
Final Installation The hard work is done. Put
in the new ROM, make sure that everything works as it should. Then
install the new ring.
You are done! |